I'm willing to offer you $XX,XXX per year...+ visa for 3 years, plus one free ticket back home every year etc, to work from .......... office in Dubai.Got this email from an online Flash gaming site's administrators. What do you think?
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Friday, March 24, 2006
A Job Offer....
Thursday, February 16, 2006
Map Generator
So I stopped the usual routine of making games and focused more on learning more advanced methods of game making. So until such time, i'm afraid this Blog of mine will see fewer entries.
Anyways, that beside the point, i just wanted to show you this Map Generator thing.

I made this application for that big secret project I mentioned a while back. You can probably imagine how big the project is... and who wouldn't? It's not everyday a Flash game will have it's own map generator program.
Similar to other map maker apps like those of Command and Conquer, and Warcraft, the "generator" basically does the same thing, but on a simpler level.
It features a flat isometric 16x16 tile grid. Each tile can be raised or lowered to build the map that you want, and tiles can be "removed" to represent cliffs or bodies of water. The generator allows you to save, and load maps to the hard drive via .map files and export the map as an image.
After making the map layout, all i had to do now was to export the map as an image, and send the image over to the map renderers who in turn will use a combination of 3D Studio Max (or any other 3D application they like) and Photoshop (or any other image editing tool they like) to come up with the final map.
Maps will have their own themes, depending on which part of the game we plan to put them in. Once the game is launched, the generator may be downloaded along with the game client so players can design and render their own maps.
These maps will then be submitted to us for review, making sure it fits proper specifications for the game itself. If the map is ok, it will be automatically be included in map updates so players from all over can download and use the map. Pretty cool eh?
The actual game is nearing the start of our "internal alpha" phase where all of the guys involved with the project will get to play it and give their comments. After that, we start finalizing alpha for the Beta release. The website is currently in development and should come out a couple of weeks before the Beta.
Monday, January 23, 2006
A developer's thoughts...
A number of professional developers are concerned with the turnover of low quality Flash games into the online community, being sold to gaming portals for substandard prices. There are a lot of game portals that take advantage of the "game-developer-wannabees." These sites, i would like to think, have the belief that "more games equal more visitors." Which of course it true. But what they fail to realize is that if those games are not quality games, then these visitors would stop playing even before starting.
Quality games? A lot of arguement has been poured onto this specific topic. What makes a quality game? Graphics? Sounds? Features that appeal to one's senses are a big plus, but does that automatically mean that a game is top-notched just because of it's realistic 3D graphics, and heart-pounding music and sound effects? I believe that packaging a game to attract players is not only about what's on the outside, but what's inside is equally or even more important. For me, three things make a quality game, the first being visual, the other two would be flawlessness, and experience.
A quality game should be flawless, in terms of how it was programmed; how game characters interact with the players, interact with themselves, executing of actions. In short, bug free. A game should survive without scratches. It shouldn't stop at a middle of a level, expected reactions should happen after an action. What good is a game if it can't do what it's supposed to do?
A quality game should provide a new high in gaming experience. Yeah, we've seen them countless of times, some good, some bad. But they're all the same. I'm talking about the "Attack of the Clones." It's funny how this StarWars title came and hit everything right on the spot. Clones are everywhere. How many different types of Tetris-type games have you seen? Hundreds to even thousands? It's Tetris. How many of Nintendo's Mario-type games have you seen? Those side-scrolling games where you collect items, jump or shoot at enemies along the way to reach your goal? Hundreds to even thousands? It's still Mario. And how many Space Invaders, Asteroids, Breakouts, are out there? Be my guess. We are playing the same games (with different packages) over and over again. Nothing new actually. A quality game is about new experiences. What good is a game if it can't do what it's supposed to do?
These three points are what's crucial in making the next hit game. Some may agree, some may not... but that's what i think, and that's another problem. It's a problem that a number of developers are contemplating about. The game concept. It's another issue for another day, but an equally important issue nonetheless.
Wednesday, December 14, 2005
Omni Shadow
Games at Omni Shadow are designed, and developed by a team. We have the Graphic Crew, Music Crew, Animation Crew, Voice Talents, and of course the Gaming Crew. I am a Gaming Administrator at Omni Shadow, and will work side-by-side with some of the most talented guys out there to bring you some of the most finest games to be found on the web.
For all you guys wishing to be a part of this project, feel free and do apply at www.omnishadow.com. You're talents will not go to waste here; aside from the initial payment and commissions from sales, you will also be credited for all the work you've made. Just another addition to that portfolio of yours.
Do check it out come December 25, 2005.
Tuesday, November 29, 2005
New Games

Nothing much.. just wanted to show you guys 2 games currently on the development shelf.
THE 12 DAYS OF CHRISTMAS
Development for this game started 4 days ago, right after a client requested for a Christmas game. So far everything's on track for the scheduled December 1st delivery.
You play the game as Santa Claus. After travelling the globe delivering gifts to every boy and girl, you are left with your own neighborhood. You have decided to let Rudolph and the other reindeers take their much deserved rest and deliver the gifts by foot. Unfortunately, weather conditions in the North Pole won't make it easy; bringing in snow storms every night, and making paths almost unpassable. But of course, that won't stop you! Make your way to the different houses through the maze-like structures left behind by the storm. Can you deliver all the gifts in time for Christmas?
12 Days of Christmas offers 12 levels of play... with mazes varying in size and difficulty. 4 Bonus levels have been added to add spice to your path finding routine. The game also features a number of Christmas carols playing in the background which will surely contribute to the spirit of Christmas! If you want to play the game, you'll have to wait til it's been published online.

THE POOL SALOON
With a number of pool/billiard games out there, what makes this game different? You have your standard game objects, like the table, the colored balls, the cue stick... and what else?
The Pool Saloon offers a single player 9-Ball game. You start the game with $100, makng "bets" on every shot you make. The game also allows you to call your shots, giving you more winnings if the shot goes in. The more accurate you are, the richer you become. Who said you can't be a millionaire playing pool? Just be sure not to risk your fortunes over one shot, or you may find yourself losing more than you own!
Future versions of the game will include varying game modes like 8-Ball and Straights. Multiplayer mode (like Yahoo! pool) is also a possible add-on.
Friday, November 25, 2005
A Company in the Making....
Anyway, that beside the point, i thought i was past the "flash-game sermons" from my bro Carl, and sis Yang... only to be bombarded by more sermons from Dodge and Richard. No matter how good the deal i think i have been getting from selling Flash games, it always seems like i'm at the losing end. In short, a new company in the making.
That makes three companies with my name in the frontlines. The first is focused on backend-web programming, the second is a game development company that primarily targets local soil, and this new one, also a game development company that will focus more on the international market
A lot of doors have been opening up since i decided to quit my regular job as a IT Lecturer two years ago. It quite a big leap from an annual salary of around 150k to a possible 1M. I'm still thinking about the possibilities of where my passion will take me... but i know that it should be for another day.
I was never good at dreams... or ambitions; i gave that up years ago. I live for today, and if today is okay, then tomorrow will be to.
Thursday, November 17, 2005
IKAW NA KAYA SI ZSAZSA?

TANGHALANG PILIPINO ZSAZSA ZATURNNAH (ZE MUZIKAL)AUDITIONS - EVER!
When : November 29, 2005 2PM-8PM and December 6, 2005 2PM-8PM
REQUIREMENTS:
1. MUST BE AT LEAST 18 YRS. OLD
Auditionees must BELT OUT A COMIC RENDITION OF A SERIOUS SONG (a capella or accompanied by minus-one/music piece), complete with DANCE STEPS OR MOVEMENT (Yes, solo production number ito.)
NOTE: Wearing of costume is strongly encouraged.
Please register by phone beginning November 22, 2005. For more details, call the TP office at 832-3661 or832-1125 locals 1620/1621. (pero utang na loob, walang mga nakapagngingitngit na tanong para hindi ma-IM angmga dakilang taga-TP at mabagsakan kayo ng phone, ok?) =)
Wednesday, November 16, 2005
Sounds like....
Tug-of-War
Like being fought over by two girls? (i wish.. hehe) or two companies? The problem being.. where would you go? Whom would you chose? Assuming that both are more or less equal?
The Scenario:
I made this game for a client, let's call him Client A. Eveything was okay until before the delivery; communications were lost. No matter how many times i emailed, no matter how many days i waited, Client A remained silent. I had no choice but to offer the game to Client B. And, as expected, I had a sale. hehe While working out the details, here comes Client A. Apologizing for the delay and everything... and wants to continue with the sale.
Here's when my problem comes in. I feel that i have a responsibility to Client A since I made the game for him, adding to the fact that his reason for the delay was valid. On the other hand, i know that Client B will be able to benefit me more in the long run. Conscience is my dillema. Now i could either make excuses to any of them regarding the availability of the game, or i can make them bid for it. The real solution however still escapes me...
Employed again??
I could maybe try to hire you to develop games for me. Maybe we can set a rate or an agreement.Remember this one client who wanted me to drop all my other clients? Well, just got this email from him today, and what you see above is part of what he said.
Hmmm... what do you think? Should I perhaps entertain the idea, or forget it? What's the difference in being hired and that of being a freelancer in this particular scenario? Is it possible to be "hired" even if the employer and employee live countries apart? Is it possible to be "hired" even if you have never seen your boss face to face? Isn't that just like being a freelancer?
Being a freelancer, i make games, showcase them online, then wait for the offers to come in. Or at times I would offer it directly to my clients. The thing being.. i have no idea if the game is gonna sell or not, or when the next payment would be due. I work at my own time and at my own pace.
Being hired on the other hand means what? A commitment? Does that mean that i have to make games while hounded by deadlines and responsibilities? I'd like to think that it's good if it's gonna bring in the dough regulary. But other than that... well... what do you think?
Anway, i asked him what he had to offer and now i'm just waiting for his reply. Will let you guys know.


